What is most important in creating a graphic design that will persuade someone to purchase a game?

Tuesday, March 4, 2014

Blog 17: Fourth Interview Questions


I used questions from my previous interview because now I have to find someone new to interview:
  • What is the most important in creating a graphic design that will persuade someone to purchase a game?
  • Can you name a couple renowned designers in video gaming?
  • If you could make a design for any game, which game would it be?
  • What is one of you favorite game designs?
  • What is one of the worst examples of graphic design in gaming you've seen?
  • Do you notice any trends about design in gaming? If so, what?
  • What's one of your favorite game art cliches?
  • How much do you pay attention to graphic design when you're playing a game?
  • What usually catches your eye when looking at a graphic design for a game?
  • Has the aesthetics/design of a game alone ever compelled you to buy that game? If so, what exactly did you like about the aesthetics/design?
  • What is one game you've played that has the best overall graphics and interface?
  • Sometimes the presentation of a game can be deceiving, tricking players into buying games that don't live up to their expectations. This can be good or bad. Can you tell me about one instance when this ever happened to you?
  • Would you consider a graphic design position in a gaming company instead of your current position? Why/why not?
  • Which game company do you think makes the best designs?
  • Whose works would you recommend I look at for reference?
  • What is the most iconic design you've seen in a game?
  • What do you think makes a game design iconic?
  • What do you notice most about the main menu of a game?
  • Do you think game art is becoming more corny or stereotypical? Why/why not?
  • Which region do you think has the best-looking game art?

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